[yt-dev] GridsSource in vr refactor

Cameron Hummels chummels at gmail.com
Fri Jun 5 15:00:40 PDT 2015


It's probably just a problem in the z scale, which caused some issues in
the initial overlay of points as well.

You could pdb into it and see what the z values the grid vertices have.  I
think they go from inf in the back to 0 in the front, but I'd have to check.

On Fri, Jun 5, 2015 at 2:50 PM, Matthew Turk <matthewturk at gmail.com> wrote:

> Hi all,
>
> Anybody here know why with the scene refactor, no matter how low I set
> the opacity of the grids, they (villainously) blot out the sun?
> Here's a script:
>
> http://paste.yt-project.org/show/5608/
>
> Here's the output of new_tf_clip.png:
>
> http://i.imgur.com/ZRTz4kR.png
>
> and now, what the script calls grids_overlay.png:
>
> http://i.imgur.com/fPvVDdP.png
>
> I mean, I *must* be missing something, right?
>
> -Matt
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-- 
Cameron Hummels
Postdoctoral Researcher
Steward Observatory
University of Arizona
http://chummels.org
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