[yt-dev] GridsSource in vr refactor

Matthew Turk matthewturk at gmail.com
Fri Jun 5 15:04:08 PDT 2015


Thanks -- I will check it out.  Rotation seems to destroy a bunch of
stuff too, which looks to me more like an issue with the ray
traversal.

http://i.imgur.com/qMazCaK.png

On Fri, Jun 5, 2015 at 5:00 PM, Cameron Hummels <chummels at gmail.com> wrote:
> It's probably just a problem in the z scale, which caused some issues in the
> initial overlay of points as well.
>
> You could pdb into it and see what the z values the grid vertices have.  I
> think they go from inf in the back to 0 in the front, but I'd have to check.
>
> On Fri, Jun 5, 2015 at 2:50 PM, Matthew Turk <matthewturk at gmail.com> wrote:
>>
>> Hi all,
>>
>> Anybody here know why with the scene refactor, no matter how low I set
>> the opacity of the grids, they (villainously) blot out the sun?
>> Here's a script:
>>
>> http://paste.yt-project.org/show/5608/
>>
>> Here's the output of new_tf_clip.png:
>>
>> http://i.imgur.com/ZRTz4kR.png
>>
>> and now, what the script calls grids_overlay.png:
>>
>> http://i.imgur.com/fPvVDdP.png
>>
>> I mean, I *must* be missing something, right?
>>
>> -Matt
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>
>
>
>
> --
> Cameron Hummels
> Postdoctoral Researcher
> Steward Observatory
> University of Arizona
> http://chummels.org
>
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