[yt-dev] [Yt-dev] yt release discussion

Sam Skillman samskillman at gmail.com
Tue Nov 15 18:20:54 PST 2011


Reminder -- Hangout tomorrow. 10am MST

https://plus.google.com/107728486871834552760

Sam

On Fri, Nov 11, 2011 at 11:04 AM, Sam Skillman <samskillman at gmail.com>wrote:

> Hi,
>
> Let's go for Wednesday the 16th at 10am MST, 9am PST, noon EST.  Unless
> there are any last minute objections, I'll see you all in the hangout off
> the yt G+ page.
>
> Sam
>
> On Thu, Nov 10, 2011 at 9:30 AM, Matthew Turk <matthewturk at gmail.com>wrote:
>
>> Hi all,
>>
>> On Thu, Nov 10, 2011 at 10:45 AM, Stephen Skory <s at skory.us> wrote:
>> > All,
>> >
>> >>
>> https://bitbucket.org/yt_analysis/yt/issues?status=new&status=open&sort=milestone&milestone=2.3
>> >
>> > I'm going to see if I can knock off my task from this list above.
>> > Namely, this one
>> >
>> >
>> https://bitbucket.org/yt_analysis/yt/issue/247/estimates-of-resources-for-parallelism
>>
>> Thanks, Stephen.  Your outline sounds good.
>>
>> I just killed off #287:
>>
>>
>> https://bitbucket.org/yt_analysis/yt/issue/287/leaflet-gmaps-interface-in-reason
>>
>> I think a bunch of the open bugs can be pushed back to a later time,
>> but I think it would be best if issue owners did so themselves.
>>
>> >
>> > I think instead of doing a buch of very time-consuming tests and
>> > benchmarks, I'm going to just write up a page that specifically
>> > describes the kinds of parallelism in yt, the sources of CPU time,
>> > memory usage, and disk access, and perhaps some insight in the optimal
>> > numbers of processors and memory. I'll do most of the writing, but I
>> > may call on a few of you to help me fill in the gaps in my knowledge
>> > (volume rendering, light rays/cones, for example). Here's what I've
>> > got.
>> >
>> > domain-based parallelism: halo finding, two point functions
>> >
>> > object-based parallelism: halo profiler, clump finding,
>> >
>> > grid-based parallelism: projections, quantities, (I'll do a search for
>> > _get_grid_objs())
>> >
>> > I know I'm missing a bunch of stuff, so could you take a second to
>> > fill in what I can't think of right now? For example, I'm not sure
>> > what the best classification is for volume rendering. Thanks!
>> >
>>
>> I think VR right now is not grid-based, although my understanding is
>> that we have a plan for moving it in that direction ... Sam can speak
>> more to that.
>>
>> I begrudgingly accept Sam's new release codename.  But: this isn't over!
>>
>> -Matt
>>
>> > --
>> > Stephen Skory
>> > s at skory.us
>> > http://stephenskory.com/
>> > 510.621.3687 (google voice)
>> > _______________________________________________
>> > Yt-dev mailing list
>> > Yt-dev at lists.spacepope.org
>> > http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>> >
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>
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