[yt-dev] [Yt-dev] yt release discussion

Sam Skillman samskillman at gmail.com
Fri Nov 11 10:04:01 PST 2011


Hi,

Let's go for Wednesday the 16th at 10am MST, 9am PST, noon EST.  Unless
there are any last minute objections, I'll see you all in the hangout off
the yt G+ page.

Sam

On Thu, Nov 10, 2011 at 9:30 AM, Matthew Turk <matthewturk at gmail.com> wrote:

> Hi all,
>
> On Thu, Nov 10, 2011 at 10:45 AM, Stephen Skory <s at skory.us> wrote:
> > All,
> >
> >>
> https://bitbucket.org/yt_analysis/yt/issues?status=new&status=open&sort=milestone&milestone=2.3
> >
> > I'm going to see if I can knock off my task from this list above.
> > Namely, this one
> >
> >
> https://bitbucket.org/yt_analysis/yt/issue/247/estimates-of-resources-for-parallelism
>
> Thanks, Stephen.  Your outline sounds good.
>
> I just killed off #287:
>
>
> https://bitbucket.org/yt_analysis/yt/issue/287/leaflet-gmaps-interface-in-reason
>
> I think a bunch of the open bugs can be pushed back to a later time,
> but I think it would be best if issue owners did so themselves.
>
> >
> > I think instead of doing a buch of very time-consuming tests and
> > benchmarks, I'm going to just write up a page that specifically
> > describes the kinds of parallelism in yt, the sources of CPU time,
> > memory usage, and disk access, and perhaps some insight in the optimal
> > numbers of processors and memory. I'll do most of the writing, but I
> > may call on a few of you to help me fill in the gaps in my knowledge
> > (volume rendering, light rays/cones, for example). Here's what I've
> > got.
> >
> > domain-based parallelism: halo finding, two point functions
> >
> > object-based parallelism: halo profiler, clump finding,
> >
> > grid-based parallelism: projections, quantities, (I'll do a search for
> > _get_grid_objs())
> >
> > I know I'm missing a bunch of stuff, so could you take a second to
> > fill in what I can't think of right now? For example, I'm not sure
> > what the best classification is for volume rendering. Thanks!
> >
>
> I think VR right now is not grid-based, although my understanding is
> that we have a plan for moving it in that direction ... Sam can speak
> more to that.
>
> I begrudgingly accept Sam's new release codename.  But: this isn't over!
>
> -Matt
>
> > --
> > Stephen Skory
> > s at skory.us
> > http://stephenskory.com/
> > 510.621.3687 (google voice)
> > _______________________________________________
> > Yt-dev mailing list
> > Yt-dev at lists.spacepope.org
> > http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
> >
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