[yt-dev] Issue #1115: [experimental] add in keyframes for making complex camera paths with scene VR (yt_analysis/yt)

Cameron Hummels issues-reply at bitbucket.org
Tue Oct 13 22:11:39 PDT 2015


New issue 1115: [experimental] add in keyframes for making complex camera paths with scene VR
https://bitbucket.org/yt_analysis/yt/issues/1115/experimental-add-in-keyframes-for-making

Cameron Hummels:

something long talked about is the possibility of doing more camera paths than simple rotation, pans, and zooms.  the VR refactor YTEP lays the groundwork for a timeline object and identifying keyframes (ie camera location, focus, orientation, lens type, transfer function, etc.) along that timeline before use a continuously varying function (ie spline) to connect those keyframes into a continuous path.  putting this here as a placeholder for implementing this.





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