[yt-dev] Status of a few big PRs
Matthew Turk
matthewturk at gmail.com
Mon Jun 22 10:18:19 PDT 2015
Hi all,
There are a few big PRs still open. I wanted to update you on them:
* VR refactor:
https://bitbucket.org/yt_analysis/yt/pull-request/1256/wip-volume-rendering-refactor
. This is ready for review.
* Particle octree refactor:
https://bitbucket.org/yt_analysis/yt/pull-request/1206/wip-forest-of-octrees
. This will simply not work in its current form. I have redesigned
it around nested bitmap indices but not yet pushed to my fork; I'm
hoping to get to it sometime in the next few weeks.
* Hybrid Rockstar:
https://bitbucket.org/yt_analysis/yt/pull-request/1618/wip-hybrid-rockstar
. Hilary has done some awesome work on this, and I think that it will
work nicely, but parallelism might need some help (according to her
bullet points)
* Grid visitors: The preliminary PR was accepted, and I am working on
a new set of PRs that will enable this broadly. This should reduce
memory overhead.
* OpenGL volume rendering:
https://bitbucket.org/yt_analysis/yt/pull-request/1598/opengl-volume-rendering
. This is blocked on the VR refactor, and once that is in I'll
continue to update this to utilize the new scene objects.
-Matt
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