[yt-dev] Adding the GAMER code
Hsi-Yu Schive
hyschive at ntu.edu.tw
Tue Sep 25 20:06:03 PDT 2012
Hi Matt and Jeff,
Thanks for the suggestions! I'll look into the FLASH reader and get back to you
if I have any question. I'm eagerly looking forward to using yt!
Sincerely,
Hsi-Yu
----- Original Message -----
From: j s oishi
To: yt-dev at lists.spacepope.org
Sent: Wednesday, September 26, 2012 2:45 AM
Subject: Re: [yt-dev] Adding the GAMER code
Hi Hsi-Yu,
I don't have anything technical (or useful) to add, but I would like to also welcome you to yt.
Jeff
On Sep 25, 2012 2:03 PM, "Matthew Turk" <matthewturk at gmail.com> wrote:
Hi Hsi-Yu,
First off, welcome to yt-dev! I saw your email and was delighted to
hear you'd like to add support for GAMER to yt.
On Tue, Sep 25, 2012 at 4:56 AM, Hsi-Yu Schive <hyschive at ntu.edu.tw> wrote:
> Dear all,
>
> Hi. My name is Hsi-Yu Schive. I'm the main developer of the GAMER code,
> which is a GPU-accelerated AMR code for astrophysical simulations.
> I'm very interested in adding support of GAMER in yt!
> I appreciate if anyone has any suggestion about the best way to initialize
> this work!
>
> The AMR implementation of GAMER is very similar to FLASH. The AMR hierarchy
> is composed of cell blocks, and each of which has a fixed number of cells
> (e.g., 8^3 cells per block).
> An octree data structure is adopted to maintain the AMR hierarchy.
>
> I'll start with following the suggestions given in the "Adding Support for a
> New Code"
> section in the bitbucket yt page and also looking into the Enzo output
> style.
> Any suggestion/comment is more than welcome : )
Awesome!
First off -- *please* feel free to ask questions. We're an
eager-to-help bunch, and I'd like to make sure that the GAMER format
addition goes without too much difficulty for you! You can also feel
free to stop by in IRC ( #yt on chat.freenode.org ) where a couple
people are usually available.
I would actually recommend starting with a different method -- the
simplest reader is probably FLASH, which is very straightforward (and
as you note, similar to the GAMER format.) The "how to add a
frontend" should be mostly up to date, but I went ahead and put into
the yt/frontends/_skeleton directory the skeleton of a frontend, with
comments, drawn from the FLASH frontend. (This is why it took me a
bit to write back.) Basically what you need to do:
1) Create a yt/frontends/gamer/ directory, and copy over everything
except __config__.py from the _skeleton directory
2) Rename all the items in the data_structures and fields.py to be
GAMER instead of Skeleton
3) Implement the routines necessary inside the various classes and .py files
I hope that helps, but please do write back if you run into trouble --
and if you'd like to share a dataset and have one of us write the
frontend, that would also work!
Great to hear from you,
Matt
>
> Sincerely,
> Hsi-Yu
>
>
>
>
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> yt-dev at lists.spacepope.org
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