[yt-dev] Adding the GAMER code
j s oishi
jsoishi at gmail.com
Tue Sep 25 11:45:18 PDT 2012
Hi Hsi-Yu,
I don't have anything technical (or useful) to add, but I would like to
also welcome you to yt.
Jeff
On Sep 25, 2012 2:03 PM, "Matthew Turk" <matthewturk at gmail.com> wrote:
> Hi Hsi-Yu,
>
> First off, welcome to yt-dev! I saw your email and was delighted to
> hear you'd like to add support for GAMER to yt.
>
> On Tue, Sep 25, 2012 at 4:56 AM, Hsi-Yu Schive <hyschive at ntu.edu.tw>
> wrote:
> > Dear all,
> >
> > Hi. My name is Hsi-Yu Schive. I'm the main developer of the GAMER code,
> > which is a GPU-accelerated AMR code for astrophysical simulations.
> > I'm very interested in adding support of GAMER in yt!
> > I appreciate if anyone has any suggestion about the best way to
> initialize
> > this work!
> >
> > The AMR implementation of GAMER is very similar to FLASH. The AMR
> hierarchy
> > is composed of cell blocks, and each of which has a fixed number of cells
> > (e.g., 8^3 cells per block).
> > An octree data structure is adopted to maintain the AMR hierarchy.
> >
> > I'll start with following the suggestions given in the "Adding Support
> for a
> > New Code"
> > section in the bitbucket yt page and also looking into the Enzo output
> > style.
> > Any suggestion/comment is more than welcome : )
>
> Awesome!
>
> First off -- *please* feel free to ask questions. We're an
> eager-to-help bunch, and I'd like to make sure that the GAMER format
> addition goes without too much difficulty for you! You can also feel
> free to stop by in IRC ( #yt on chat.freenode.org ) where a couple
> people are usually available.
>
> I would actually recommend starting with a different method -- the
> simplest reader is probably FLASH, which is very straightforward (and
> as you note, similar to the GAMER format.) The "how to add a
> frontend" should be mostly up to date, but I went ahead and put into
> the yt/frontends/_skeleton directory the skeleton of a frontend, with
> comments, drawn from the FLASH frontend. (This is why it took me a
> bit to write back.) Basically what you need to do:
>
> 1) Create a yt/frontends/gamer/ directory, and copy over everything
> except __config__.py from the _skeleton directory
> 2) Rename all the items in the data_structures and fields.py to be
> GAMER instead of Skeleton
> 3) Implement the routines necessary inside the various classes and .py
> files
>
> I hope that helps, but please do write back if you run into trouble --
> and if you'd like to share a dataset and have one of us write the
> frontend, that would also work!
>
> Great to hear from you,
>
> Matt
>
> >
> > Sincerely,
> > Hsi-Yu
> >
> >
> >
> >
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> >
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