[yt-users] YT VR Visualisation

Suoqing Ji suoqing at physics.ucsb.edu
Mon May 22 17:18:20 PDT 2017


Hi Alex,

Just to add up one more point: yt is always able to generate pre-rendered virtual reality movies with stereo-spherical lens, which works perfectly with Google Cardboard.

To generate the movie, you could refer to this page: http://yt-project.org/docs/dev/visualizing/volume_rendering.html#spherical-and-stereo-spherical

An example move is at: https://www.youtube.com/watch?v=ZYWY53X7UQE . You could also put your smartphone into Google Cardboard to watch the video with Youtube App.

Best wishes,
—
Suoqing Ji
Ph.D Candidate
Department of Physics
University of California, Santa Barbara
http://physics.ucsb.edu/~suoqing

On May 22, 2017, 5:00 PM -0700, Naiman, Jill <jill.naiman at cfa.harvard.edu>, wrote:
> Hi All,
>
> Just FYI - one can also generate points/surfaces with yt and upload them somewhere like Sketchfab and use their VR mechanisms.
>
> Looking forward to what comes of it!
>
> Cheers,
> -Jill
>
> > On Tue, May 23, 2017 at 2:14 AM, Nathan Goldbaum <nathan12343 at gmail.com> wrote:
> > >
> > >
> > > > On Mon, May 22, 2017 at 11:07 AM, Matthew Turk <matthewturk at gmail.com> wrote:
> > > > > Hi Alex,
> > > > >
> > > > > Yup, we have been, and with the vive and oculus specifically.  Right
> > > > > now though, it never got past much of a tech demo phase -- there's
> > > > > code on my group's bitbucket account (bitbucket.org/data-exp-lab/ )
> > > > > that runs in Unity, and Nathan Goldbaum got some of the stuff that's
> > > > > in yt (the volume rendering) to work with the OpenVR python bindings
> > > > > directly (not srue where that code is) but it's all still pretty early
> > > > > on.
> > > >
> > > > This code isn't really usable yet. In order for this to actually work, we'll need a big overhaul of the OpenGL volume rendering in yt to use multiple passes.
> > > >
> > > > In addition there were significant performance issues that I never tracked down. Unfortunately I'm no expert on graphics programming and that's probably what's needed here.
> > > >
> > > > > Not sure it's quite shovel ready.  There're some students coming
> > > > > on soon that will take another look, but July might be a bit
> > > > > optimistic...  That being said, it'd be an awesome hack or
> > > > > collaboration and if you are interested in trying to push it at all,
> > > > > that'd be pretty rad.
> > > > >
> > > > > -Matt
> > > > >
> > > > > On Mon, May 22, 2017 at 10:10 AM, Alexander Hamilton
> > > > > <A.Hamilton at 2016.hull.ac.uk> wrote:
> > > > > > Hi guys, I’m Alex from Hull University.
> > > > > > We’re hosting the UK’s National Astronomy Meeting in July and I’ve been
> > > > > > asked to run the hack day.
> > > > > >
> > > > > > I’ve managed to procure some VR headsets (HTC Vive, Oculus Rift and MS
> > > > > > Hololens) and want to try and see if we could use them for visualising some
> > > > > > of our simulation data.
> > > > > > I hear you guys may have been playing with VR, is that true? Is there
> > > > > > anything that we could use/play-with at this point?
> > > > > >
> > > > > >
> > > > > >
> > > > > > Thanks
> > > > > >
> > > > > >     Alex
> > > > > >
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