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<DIV><FONT face=Calibri>Dear all,</FONT></DIV>
<DIV><FONT face=Calibri></FONT> </DIV>
<DIV><FONT face=Calibri>Hi. My name is Hsi-Yu Schive. I'm the main developer of
the GAMER code,</FONT></DIV>
<DIV><FONT face=Calibri>which is a GPU-accelerated AMR code for astrophysical
simulations. </FONT></DIV>
<DIV><FONT face=Calibri>I'm very interested in adding support of GAMER in
yt!</FONT></DIV>
<DIV><FONT face=Calibri>I appreciate if anyone has any suggestion about the best
way to initialize this work!</FONT></DIV>
<DIV><FONT face=Calibri></FONT> </DIV>
<DIV>
<DIV><FONT face=Calibri>The AMR implementation of GAMER is very similar to
FLASH. The AMR hierarchy</FONT></DIV>
<DIV><FONT face=Calibri>is composed of cell blocks, and each of which has a
fixed number of cells (e.g., 8^3 cells per block).</FONT></DIV>
<DIV><FONT face=Calibri>An octree data structure is adopted to maintain the AMR
hierarchy.</FONT></DIV></DIV>
<DIV><FONT face=Calibri></FONT> </DIV>
<DIV><FONT face=Calibri>I'll start with following the suggestions given in
the "Adding Support for a New Code"</FONT></DIV>
<DIV><FONT face=Calibri>section in the bitbucket yt page and also looking into
the Enzo output style.</FONT></DIV>
<DIV><FONT face=Calibri>Any suggestion/comment is more than welcome :
)</FONT></DIV>
<DIV><FONT face=Calibri></FONT> </DIV>
<DIV><FONT face=Calibri>Sincerely,</FONT></DIV>
<DIV><FONT face=Calibri>Hsi-Yu</FONT></DIV>
<DIV><FONT face=Calibri></FONT> </DIV>
<DIV><FONT face=Calibri> </DIV></FONT>
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