[yt-dev] OpenGL VR

Matthew Turk matthewturk at gmail.com
Wed Mar 9 10:22:56 PST 2016


On Wed, Mar 9, 2016 at 12:19 PM, Nathan Goldbaum <nathan12343 at gmail.com> wrote:
>
>
> On Wed, Mar 9, 2016 at 12:16 PM, Matthew Turk <matthewturk at gmail.com> wrote:
>>
>> On Wed, Mar 9, 2016 at 12:06 PM, Andrew Myers <atmyers2 at gmail.com> wrote:
>> >> OK, sounds good.  I'll work on some docs as soon as possible, and
>> >> hopefully if they get in we can be set up to accept it  before any 3.3
>> >> release.  Andrew, you're 3.3 manager, right?  What's the 3.3
>> >> timescale?
>> >
>> > There currently isn't a set time table, but I'd say it can be ready
>> > "soon."
>> > We knocked out a big chunk of the remaining VR issues last week. The
>> > only
>> > things that remain are 1) documenting and sanity checking the log /
>> > linear
>> > issue for Transfer functions, and 2) addressing the issues with the
>> > default
>> > alpha settings. I believe that all the other things we wanted to get
>> > done by
>> > 3.3 are in there.
>> >
>>
>> Sounds good.  I will get the docs done right away, by end of week; are
>> there any code changes we should aim for in the OpenGL in addition?
>>
>
> No idea how hard this would be, but maybe something that prints some help
> text to the screen?

Great idea.  Also, I should have solicited these requests to be added
to the PR in comments, as they'll be easier to manage there.

>
> Right now you need to look at the source code to see the keybindings.
>
>>
>> >
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