[yt-dev] OpenGL VR

Nathan Goldbaum nathan12343 at gmail.com
Wed Mar 9 10:19:55 PST 2016


On Wed, Mar 9, 2016 at 12:16 PM, Matthew Turk <matthewturk at gmail.com> wrote:

> On Wed, Mar 9, 2016 at 12:06 PM, Andrew Myers <atmyers2 at gmail.com> wrote:
> >> OK, sounds good.  I'll work on some docs as soon as possible, and
> >> hopefully if they get in we can be set up to accept it  before any 3.3
> >> release.  Andrew, you're 3.3 manager, right?  What's the 3.3
> >> timescale?
> >
> > There currently isn't a set time table, but I'd say it can be ready
> "soon."
> > We knocked out a big chunk of the remaining VR issues last week. The only
> > things that remain are 1) documenting and sanity checking the log /
> linear
> > issue for Transfer functions, and 2) addressing the issues with the
> default
> > alpha settings. I believe that all the other things we wanted to get
> done by
> > 3.3 are in there.
> >
>
> Sounds good.  I will get the docs done right away, by end of week; are
> there any code changes we should aim for in the OpenGL in addition?
>
>
No idea how hard this would be, but maybe something that prints some help
text to the screen?

Right now you need to look at the source code to see the keybindings.


> >
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