[yt-dev] VR refactor status update

Cameron Hummels chummels at gmail.com
Tue Jun 2 12:43:34 PDT 2015


On Tue, Jun 2, 2015 at 12:26 PM, Matthew Turk <matthewturk at gmail.com> wrote:

> On Tue, Jun 2, 2015 at 2:25 PM, Cameron Hummels <chummels at gmail.com>
> wrote:
> > Oh I'm not suggesting that the code isn't solid, just that one of the
> main
> > points in doing the refactor was to make the scene stuff more general and
> > able to work with TimeSeries data instead of individual frames
> > one-at-a-time.  I'd just as soon get that into the codebase before it
> gets
> > released so any api changes are done up front before the api becomes more
> > permanent.
>
> When do you think you might be able to work on that?
>

As I mentioned a couple of messages ago, I'm game to work on this early
next week.  This review panel is eating all my time right now.


>
> >
> > What other work is blocked on this PR?
>
> Unstructured mesh relies on it, as does the OpenGL volume rendering.
>
> >
> > On Tue, Jun 2, 2015 at 12:05 PM, Matthew Turk <matthewturk at gmail.com>
> wrote:
> >>
> >> Hi Cameron,
> >>
> >> On Tue, Jun 2, 2015 at 1:54 PM, Cameron Hummels <chummels at gmail.com>
> >> wrote:
> >> >
> >> >>
> >> >> Yes -- I posted about it in the slack channel.  Sorry I didn't send
> it
> >> >> to the list.
> >> >>
> >> > Yeah, I've been slacking on checking on slack, as I'm on an review
> panel
> >> > later this week that's eating up all my time.
> >>
> >> OK -- well, the hangout was very short anyway, and we concluded that
> >> documentation was the big thing left.
> >>
> >> >
> >> >>
> >> >> Do you want to help with documentation, or with porting the remaining
> >> >> cameras?
> >> >>
> >> > I'm up for helping with stuff, but my contributions will have to wait
> >> > until
> >> > the weekend after this panel.  If you want to jump into docs, I can
> >> > review
> >> > and extend based on your first pass?
> >>
> >> Sure.  I was planning on doing them all by myself anyway, so any help
> >> you can provide would be great.  Because the backwards compatible
> >> layer is already in, and a good amount of other work is now blocked on
> >> this PR, I'm hoping to finish it off right away.
> >>
> >> As a sidenote, in July a planetarium show is coming out that used the
> >> scene refactor for some of its rendering.  So I think the code might
> >> be solid at this point.
> >>
> >> -Matt
> >>
> >> >
> >> >>
> >> >> > Also, the VR refactor was originally meant to address TimeSeries so
> >> >> > movies
> >> >> > were more easily made (movie paths, etc.).  As the VR code gets
> >> >> > merged
> >> >> > into
> >> >> > the mainline, I'd love to work with people on making the Scene
> class
> >> >> > more
> >> >> > inclusive of TimeSeries data before the 3.2 release goes out.
> >> >>
> >> >> Please go ahead and do that!
> >> >>
> >> > OK, awesome.  I'll check in with people on the mailing list and slack
> >> > after
> >> > I've made some progress early next week.
> >> >
> >> > Cameron
> >> >>
> >> >>
> >> > --
> >> > Cameron Hummels
> >> > Postdoctoral Researcher
> >> > Steward Observatory
> >> > University of Arizona
> >> > http://chummels.org
> >> >
> >> > _______________________________________________
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> >> > http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
> >> >
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> >
> >
> >
> >
> > --
> > Cameron Hummels
> > Postdoctoral Researcher
> > Steward Observatory
> > University of Arizona
> > http://chummels.org
> >
> > _______________________________________________
> > yt-dev mailing list
> > yt-dev at lists.spacepope.org
> > http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
> >
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-- 
Cameron Hummels
Postdoctoral Researcher
Steward Observatory
University of Arizona
http://chummels.org
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