[yt-dev] VR refactor status update

Kacper Kowalik xarthisius.kk at gmail.com
Wed Jun 10 13:19:46 PDT 2015


On 06/09/2015 01:40 PM, Matthew Turk wrote:
> Hi everyone,
> 
> Returning to this thread a week later.  Suoqing has updated a few of
> the cameras, and I've written a bunch of documentation.  A few of us
> have also tested out some of the new capabilities, and while they
> aren't without some flaws, I think they're pretty darn solid at this
> point.  I broke one of Suoqing's open PRs to Sam's repo, which I
> intend to fix, but I think that at least from a documentation
> perspective this PR is ready to review:
> 
> https://bitbucket.org/yt_analysis/yt/pull-request/1256/wip-volume-rendering-refactor
>
> Comments on documentation would be extremely appreciated.

Hi,
FTR pre-built docs are available at:

http://hub.yt:8080/job/yt_docs/50/artifact/sandbox/doc/build/html/index.html

There's also a neat, 360deg movie based on Nathan's simulation, that
Matt made using new VR framework:

https://youtu.be/T9kRtgHFG9I

Cheers,
Kacper

> Thanks,
> 
> Matt
> 
> On Tue, Jun 2, 2015 at 1:18 PM, Matthew Turk <matthewturk at gmail.com> wrote:
>> Hi all,
>>
>> Andrew, Kacper, Allyson and I had a hangout to go over the current
>> state of the VR refactor that Sam started.
>>
>> Where we're at:
>>
>>  * Docs need to be written and updated.  I have committed to taking
>> this on, and I am starting today.
>>  * There are two cameras that need to be ported, the setreo spherical
>> camera and the perspective camera.  Suoqing, is there any chance you
>> might be able to take a look at doing this, and issuing a PR to Sam's
>> repository?  I ask only because you've been so good at camera porting
>> in the past.  :)
>>
>> Once that's done, since there is a backwards-compatible camera
>> interface, I assert that we should consider heavily simply pulling in
>> the code and beginning to migrate.
>>
>> -Matt
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