[yt-dev] VR refactor status update

Matthew Turk matthewturk at gmail.com
Tue Jun 2 12:26:50 PDT 2015


On Tue, Jun 2, 2015 at 2:25 PM, Cameron Hummels <chummels at gmail.com> wrote:
> Oh I'm not suggesting that the code isn't solid, just that one of the main
> points in doing the refactor was to make the scene stuff more general and
> able to work with TimeSeries data instead of individual frames
> one-at-a-time.  I'd just as soon get that into the codebase before it gets
> released so any api changes are done up front before the api becomes more
> permanent.

When do you think you might be able to work on that?

>
> What other work is blocked on this PR?

Unstructured mesh relies on it, as does the OpenGL volume rendering.

>
> On Tue, Jun 2, 2015 at 12:05 PM, Matthew Turk <matthewturk at gmail.com> wrote:
>>
>> Hi Cameron,
>>
>> On Tue, Jun 2, 2015 at 1:54 PM, Cameron Hummels <chummels at gmail.com>
>> wrote:
>> >
>> >>
>> >> Yes -- I posted about it in the slack channel.  Sorry I didn't send it
>> >> to the list.
>> >>
>> > Yeah, I've been slacking on checking on slack, as I'm on an review panel
>> > later this week that's eating up all my time.
>>
>> OK -- well, the hangout was very short anyway, and we concluded that
>> documentation was the big thing left.
>>
>> >
>> >>
>> >> Do you want to help with documentation, or with porting the remaining
>> >> cameras?
>> >>
>> > I'm up for helping with stuff, but my contributions will have to wait
>> > until
>> > the weekend after this panel.  If you want to jump into docs, I can
>> > review
>> > and extend based on your first pass?
>>
>> Sure.  I was planning on doing them all by myself anyway, so any help
>> you can provide would be great.  Because the backwards compatible
>> layer is already in, and a good amount of other work is now blocked on
>> this PR, I'm hoping to finish it off right away.
>>
>> As a sidenote, in July a planetarium show is coming out that used the
>> scene refactor for some of its rendering.  So I think the code might
>> be solid at this point.
>>
>> -Matt
>>
>> >
>> >>
>> >> > Also, the VR refactor was originally meant to address TimeSeries so
>> >> > movies
>> >> > were more easily made (movie paths, etc.).  As the VR code gets
>> >> > merged
>> >> > into
>> >> > the mainline, I'd love to work with people on making the Scene class
>> >> > more
>> >> > inclusive of TimeSeries data before the 3.2 release goes out.
>> >>
>> >> Please go ahead and do that!
>> >>
>> > OK, awesome.  I'll check in with people on the mailing list and slack
>> > after
>> > I've made some progress early next week.
>> >
>> > Cameron
>> >>
>> >>
>> > --
>> > Cameron Hummels
>> > Postdoctoral Researcher
>> > Steward Observatory
>> > University of Arizona
>> > http://chummels.org
>> >
>> > _______________________________________________
>> > yt-dev mailing list
>> > yt-dev at lists.spacepope.org
>> > http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>> >
>> _______________________________________________
>> yt-dev mailing list
>> yt-dev at lists.spacepope.org
>> http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>
>
>
>
> --
> Cameron Hummels
> Postdoctoral Researcher
> Steward Observatory
> University of Arizona
> http://chummels.org
>
> _______________________________________________
> yt-dev mailing list
> yt-dev at lists.spacepope.org
> http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>



More information about the yt-dev mailing list