[yt-dev] Fwd: Naming our software

Alex Bogert bogart.alex at gmail.com
Mon Mar 10 13:20:52 PDT 2014


Moving our discussion about AMR hard ware volume rendering to yt-dev.:

Hey Matt,

The variables I need are the corners of the bounding box (which I call mi,
ma, basically left and right edges), number of cells in a grid, grid data
itself, children of a grid, and parent of a grid. This data itself works.

I notice children aren't referenced.  Is that because everything is defined
just in terms of who the parent is, and where the tile exists within the
parent?  (Which if that's the case, since a top-down traversal is necessary
in CUDA, the structure would have to be reversed).

Another thing, I notice that 'dims' and g.ActiveDimensions do not match up
a majority of the time.  If they don't match up, how do you take a point in
space and determine what grid element it maps to? (Trivial, but if these
two don't match, I'm not sure who I should trust when doing the
computation).




On 3/10/14, 10:59 AM, Matthew Turk wrote:

> Hi Alex,
>
> We can have these discussions on yt-dev, too:
>
> http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>
> Other people have developed this stuff.  You're right, the patches are
> (by design) *not* kD-trees.  To get kD-trees, you have to use the
> .tiles interface, like so:
>
> pf = load(...)
> data_source = pf.h.some_object_type(...)
> for (g, node, (sl, dims, gi)) in data_source.tiles.slice_traverse():
>   ...
>
> here g is the grid object, node is the node of the kD-tree (for things
> like neighbor searching and the like), slice is the slice into the
> grid object that defines the node of the kD-tree, dims is the
> dimensions of the kD-tree brick, and gi is the left-edge in integers
> of the grid object.  You can also do traverse, which just iterates and
> returns the partitioned grid data and which takesa viewpoint.
>
> -Matt
>
> On Mon, Mar 10, 2014 at 1:45 PM, Alex Bogert <bogart.alex at gmail.com>
> wrote:
>
>> Hi Matt,
>>
>> I remeber you saying yt can give us AMR in a kd-tree. Was this something
>> like .get_grids or .get_tiles ?
>>
>> Thanks,
>> Alex
>>
>> On Mar 10, 2014 10:21 AM, "John Holdener" <jrholden at ucsc.edu> wrote:
>>
>>> I'll be in lab shortly near 11.  There is a serious complication that I
>>> need to talk to Matt about on the phone (when he gets time).  I've been
>>> playing with patches, which are not kt-trees (there are many elements
>>> with
>>> no parent or children).  This format would take forever searching every
>>> grid
>>> for samples.
>>>
>>> Once yt gives me a kt-tree, namely whatever class gives it to me, it
>>> should become just CUDA coding.
>>>
>>> Everything will need to be global memory, due to texture count
>>> constraints
>>> anyways.  I suspect the first images will look awful (until some
>>> estimated
>>> interpolation happens).  Until we get trees sorted out, AMR is at a
>>> standstill.
>>>
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On Mar 10, 2014, at 10:04 AM, Alex Bogert <bogart.alex at gmail.com> wrote:
>>>
>>> Any update on AMR?
>>>
>>> On Mar 6, 2014 10:18 PM, "John Holdener" <jrholden at ucsc.edu> wrote:
>>>
>>>> I could buy that.  However the number of typos typing Theia is going to
>>>> drive me nuts!
>>>>
>>>> On 3/6/14, 3:03 PM, Alex Bogert wrote:
>>>>
>>>>>
>>>>> Both Joel and I agree we need a good name for the software. I found
>>>>> "Theia" goddess of tracing and the origin of all light. The greeks
>>>>> believe
>>>>> she casted light from their eyes to see the world. Super literal
>>>>> encapsulation. Im open for suggestions! No more acronyms or anything
>>>>> to do
>>>>> with what languages we use. I think only programmers appreciate these
>>>>> type
>>>>> of names :)
>>>>>
>>>>>  --
>>>> John R. Holdener
>>>> Research Assistant
>>>> UCSC HiPACC
>>>> jrholden at ucsc.edu
>>>>
>>>>
-- 
John R. Holdener
Research Assistant
UCSC HiPACC
jrholden at ucsc.edu
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