[yt-dev] kdtree tiles and pf.h.grids

Alex Bogert bogart.alex at gmail.com
Thu Feb 13 13:07:20 PST 2014


Hi,

Matt asked me to write yt-dev about yt-3.0 kdtree decomposition tutorials.
I'm looking for a robust data flow to do volume rendering of AMR data on
the GPU.


>From our email chain :
" But the grids can just be accessed by getting pf.h.grids. To get blocks
from the tree in 3.0 we have a .tiles attribute on the data source which
will do the full decomposition into non overlapping tiles. If you write to
yt-dev this will also help me remember to document this." -mjturk

Alex
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