[yt-dev] Proposal: Wind down 2.X development

Sam Skillman samskillman at gmail.com
Wed Aug 14 09:49:18 PDT 2013


+1


On Wed, Aug 14, 2013 at 9:45 AM, John ZuHone <jzuhone at gmail.com> wrote:

> I'm +1 on combining development and winding down 2.x.
>
> On Aug 14, 2013, at 9:38 AM, Matthew Turk <matthewturk at gmail.com> wrote:
>
> > Hi all,
> >
> > I'm just coming back online, but earlier this week I had the
> > opportunity to talk to a few people about yt -- specifically, Nathan.
> >
> > There are a few disadvantages to continuing to develop in parallel:
> >
> > * Features and bug fixes don't get ported with regularity
> > * Documentation is not being developed for 3.0 explicitly
> > * Problems that may be present in 3.0 are not being noticed
> > * New users (particularly for new codes) find themselves in a bit of
> > a bind with how to install
> >
> > There are a few disadvantages to combining development:
> >
> > * Not everyone who uses patch-based codes has moved
> > * All of the codes have not yet been ported (this is something I can do)
> > * A few things do not yet work (boolean objects and clump finding come
> to mind)
> >
> > If we do decide to move soon, there are a few things that are major
> > blockers which I would take on:
> >
> > * Porting the remaining codes
> > * Fixing IO for spatial particle fields in patch-based codes, which
> > is currently a major performance bottleneck
> > * Rewriting clump finding to work with 3.0
> >
> > Additionally, I'd like to move all the Python3 changes and the Boxlib
> > refactor to yt-3.0 if we do this.
> >
> > If there is support for this, I'd be happy to write this into a YTEP.
> > I think we could continue to provide bug fixes for 2.x and perhaps do
> > one more "major" release (2.6) and then only bug fixes from then on.
> >
> > -Matt
> > _______________________________________________
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> > http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>
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