[yt-dev] Adding tracer particles

david collins antpuncher at gmail.com
Fri Nov 18 11:18:32 PST 2011


> are both easy), and it would be broadly useful.  So, I think he's going to
> actually do it in Enzo.

I can actually put that to a vote for you guys--Both are about the
same amount of work for me.

>
> --Brian
>
> On Fri, Nov 18, 2011 at 1:56 PM, Matthew Turk <matthewturk at gmail.com> wrote:
>>
>> Hey Dave,
>>
>> That is awesome. I have not heard of anyone (possibly Devin has?) that has
>> done this, but it is precisely what the Hub is designed for. Cool!
>>
>> -Matt
>>
>> On Nov 18, 2011 1:47 PM, "david collins" <antpuncher at gmail.com> wrote:
>>>
>>> Hi, all--
>>>
>>> I'm interested in adding a flock of tracer particles to an existing
>>> simulation.  Has anyone done such a thing?  If not I can drop what I
>>> come up with onto yt-hub, if anyone else is interested.
>>>
>>> d.
>>>
>>> --
>>> Sent from my computer.
>>> _______________________________________________
>>> yt-dev mailing list
>>> yt-dev at lists.spacepope.org
>>> http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>>
>> _______________________________________________
>> yt-dev mailing list
>> yt-dev at lists.spacepope.org
>> http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>>
>
>
> _______________________________________________
> yt-dev mailing list
> yt-dev at lists.spacepope.org
> http://lists.spacepope.org/listinfo.cgi/yt-dev-spacepope.org
>
>



-- 
Sent from my computer.



More information about the yt-dev mailing list