[yt-dev] cam.rotation changes north vector?
Geoffrey So
gsiisg at gmail.com
Wed Aug 1 12:38:36 PDT 2012
Unfortunately it did not fix it, and intermittently I get frames of pure
black. Rerunning the scripts gets rid of the black frames but it did not
change the behavior of the rotation.
Is something wrong with my YT, should I remove and reinstall?
From
G.S.
On Wed, Aug 1, 2012 at 12:27 PM, Sam Skillman <samskillman at gmail.com> wrote:
> Hi Geoffrey,
>
> Can you try adding: steady_north=True in your camera call?
>
> cam = pf.h.camera(c, L, W, (Nvec,Nvec), tf, north_vector=north_vector, steady_north=True, fields=field)
>
>
> Sam
>
> On Wed, Aug 1, 2012 at 3:22 PM, Geoffrey So <gsiisg at gmail.com> wrote:
>
>> I'm not sure if this is related to the latest changes in volume
>> rendering, I just updated my YT to see if the strange behavior of transfer
>> function was fixed, but my old script which rotates the cube using
>> cam.rotation now rotates the cube in strange ways, like the north vector is
>> being redefined half way through the rotation.
>>
>> Here's the script I used, and I just updated to the latest YT
>> http://paste.yt-project.org/show/2612/
>>
>> (dev-yt)4-c-ce-e0-97-1e:yt-hg gso$ hg summary
>> parent: 6186:2ff4b9960158 tip
>>
>> From
>> G.S.
>>
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>>
>>
>
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